How did Strange come to be? Will you put things right? Or be stuck here in this purgatory dimension... forever! (*orchestra*)
Hey oops how did this get here I really don't know please click it
Get Cellpop Goes Out At Night DLC - $3.99
NOTE: Before you buy the DLC, please check here to see if you are about to get it FREE in your inbox in a couple days, first :)
If you purchased The Real Texas in a PWYW bundle, or bought it sometime after July 12, 2016, you can get Cellpop Goes Out At Night as DLC:
The base game will be automatically updated for you, with framerate and other improvements
Sign onto your Humble Store or Indie Game Stand download page to update the base game
You can buy the DLC on the Indie Game Stand store if you got it in that bundle
Or, to add it to your Humble collection, you can grab it here:
If you want The Real Texas base edition without DLC (and don't already own it) it's still available:
It includes improvements to framerate, vsync options, and other bug fixes
It's less expensive than the Dusty Skies edition, and you can always get the DLC later (cheaper to buy them both at once though.)
Right now the Dusty Skies Edition is only 50 cents more, and it has the DLC, so buy that huh :)
Technical Requirements and F.A.Q.
If you purchased The Real Texas before July 12, 2016, and NOT in a pay-what-you-want bundle, you'll get Cellpop Goes Out At Night as a fun present from me to you:
This is my way to say Thank You for supporting the game :)
Please play it, tweet about it, leave a Steam review etc. I am hoping The Real Texas can reach a wider audience on Steam-- I wasn't able to release it there when it came out, and it then spent about 2 years on Greenlight. So, I decided to avoid that this time and release the sequel as DLC :) Tricky huh!
Sign onto the store page you purchased it at (GOG, Humble, etc.) to download the Dusty Skies Edition
If you purchased direct, you'll receive an email with instructions for a new download link
Depending on where you purchased it, you may receive a Steam key/unlock as well
If you think you've missed out, or your email changed, please email email@example.com with your original purchase details
It might take me a few days to get to everyone! I can only send a certain number of emails per day. Thanks for your patience!
You need a keyboard + mouse
The Real Texas absolutely requires a keyboard and a mouse. I love gamepads, but they just don't work with the control scheme. A trackpad might be possible if you are really good with
it, but might be too challenging in places. 1-button mice will work just great, though! =)
Cellpop Goes Out At Night can probably be played with just a trackpad, but it also lacks gamepad support (sorry!)
System requirements are moderate
The Real Texas requires at bare minimum a Pentium 4 with OpenGL 1.2 graphics. This means almost any reasonably modern computer will run it, including those with only onboard graphics (whether they are Intel, NVidia, or ATi/AMD.)
On some computers, you may need to turn off shadows to get the game to run smoothly. You don't need a gaming laptop, but it probably will not play acceptably on a netbook.
Cellpop Goes Out At Night is a bit more GPU-intensive, because there are more things being drawn to the screen, so it might have a lower framerate than the main game overall. But there are no fast-action parts in Cellpop, so this is less important. You can probably play both games even on older computers.
For the Dusty Skies Edition, both the main game and DLC have been updated to run at 60 frames per second with vsync options on a more modern computer.
Intel Core 2 Duo or better CPU
NVIDIA or AMD RADEON graphics
200MB hard disk space
For Linux, please make sure your graphics drivers support OpenGL 1.2 (GeForce, Radeon, and Intel HD should all work.)
NOTE FOR LINUX USERS: The Dusty Skies Edition for Linux (both 32 bit and 64 bit) will be released in one or two weeks. For now, only the original base game (i.e., NOT Cellpop Goes Out At Night) is available-- sorry!
What is Cellpop Goes Out At Night like?
It's a short, story-based game with a focus on NPC interactions and exploration.
You do not have to have played or beaten The Real Texas to play Cellpop Goes Out At Night, however you might enjoy it more if you have.
There are no fast-action parts to Cellpop Goes Out At Night but there may be other perils.
Why is it Part 2, Part 1?
Cellpop Goes Out At Night was originally conceived in about 2014 as a short sequel, and the final game is almost exactly what my original vision was.
One day, I hope to continue the story but I can't make any promises, there's no potential release schedule, and I will definitely finish Paradise Never first.
Either way, it's not a "Chapter", not exactly anyhow-- it was intended from the start as a self-contained, short story. The story as you are playing it is exactly the complete story I originally intended when I started to make it.
Other than that I'd rather not explain any more for now.
What is The Real Texas like? Is it more exploration or more shooting?
It's a pretty even balance between exploration/problem solving, and shooting/dungeons. There are no standard fetch quests or the like but the NPCs in the game all play a part in the
unfolding of the story. You can open drawers or other furniture in peoples' houses, search things, store your items wherever you like or drop them on the ground-- a full inventory
You can interact with most objects, whether they do something or not, and NPCs have conversation trees as well as a day-and-night cycle. The game itself takes place in a fairly
"local" area, so exploration is more focused on gradually unlocking new places or connecting them together rather than travelling to whole other towns. There's only one town
in the game but it's really detailed.
There is also a keyword system, which is used for trying out secret actions you might have thought of, or mentioning certain key phrases to NPCs. It's definitely not a text
adventure game where you have to type very often, but it's super fun to figure out a secret topic to mention to somebody, and hear what they have to say. Typing in keywords is a
comparatively minor part of the game, though.
How do the shooty parts in The Real Texas play?
It's something of a new mechanic; at least I'm not aware of any games that work exaclty the same way. Check out some of the other gameplay videos to get a sense for this (more coming
Gameplay Quickie #1
The core idea is that you aim with the mouse, and walk with WASD (or JIKL if you are left-handed.)
You can't move and aim at the same time, and there isn't rapid fire per se. Instead, you press SPACEBAR (or the right mouse button) to draw your gun, and then the left mouse button
Rather than base gameplay around stats (e.g., hit points) you have to manouevre strategically to avoid being shot or have other damaging effects placed on you. Most effects
are short-lived but fairly severe, so it can be frantic to try and recover. Most enemies do not have simple attacks, but combine different effects to make your life difficult.
Now, there's nothing wrong with stats such as hit points, damage modifiers, etc.; it's just that The Real Texas is more focused on novel mechanics than on stats.
There are a handful of weapons which all work very differently. Likewise there are lots of helpful items with very different effects. Because some of the effects you encounter
are so severe, these items can make a huge difference depending on the situation. But I'm not going to spoil anything here.
The mechanics are genuinely pretty novel and I hope you will enjoy it!
Are there bosses/dungeons in The Real Texas?
Yes and yes. The game is an action RPG and can be pretty challenging in places.
Remember there are no hit points in the game. Think about what the implications are here for boss battles. Every boss is highly unique; I'm not saying one hit kills every boss,
but they all work quite differently to one another. I worked really hard to make the boss-encounters unique.
Hey-ey-ey-oy-ey! There used to be a Linux version. What gives?
SOON! Hopefully in a week or two. 64 bit (and maybe 32 bit-- tell me if you want this) .deb and .tar.gz. Just didn't want to worry about packaging concerns at
the same time as the main release (sorry if that sounds kind of weak, but it's the truth!)